31 May, 2009
Legal actions
For the first time, NEaB will now start to take some legal actions against a user. So those wannabe "hackers" or annoying players should be warned. We will do all what we can to keep the community a safe/nice place.
Those which behave nicely don't have to worry about our politic, instead they should be happy to see that we do care about the overall feeling, and that we don't accept bad behaviors.
29 May, 2009
Bugs bugs bugs... and a lot of stress
First of all, my latest addition (the gems) seems to have introduced all sorts of oddities (that was somehow expected), but still, as I have always said, I don’t like bugs, and somehow I find it painful to debug. I know, this is one of the most important parts of software programming, but still, it’s not fun, it can produce bad customers feeling (if they step on one), and you as a programmer have to rush to crush them.
And if this wasn’t enough, we are also getting near to receiving Baneworld, and this adds yet more to my stress, and workload. How a hobby can eat up your time, and stress you... Isn’t it odd? Well… this is how I feel right now. Hopefully things will cool down a bit soon.
27 May, 2009
Changing the look
I started to change small things to the blogs, so that we have a "branded" blog system showing that it's part of our NEaB community and not something separated. Of course things can be improved, all could be changed, but well, as my time is not stretchable I do my best with what I have.
So for the moment, the leafs are gone when you log in, the summary shows a little text which points out our game and forums back, and the small Lifetype logo is normally gone from the admin pages.
27 May, 2009
Bug Manager gets an upgrade
Our old and tired bug system was starting to be a pain to use. Especially because I didn't stop to develop and produce bugs, but also because we have more PH / Users and admins.
So to keep track better of what's going on, we are now able to reply to a bug and this reply will be kept in the bug system (so that other PH / Admins can see it), and we introduced for those which see the bugs in the bug manager a coloring system. Hopefully for all users this will mean better handling of the situation.
For you, which submit bugs, you should simply keep in mind to answer a bug ABOVE the specified line in the Post Office message, and NEVER touch the remaining part.
26 May, 2009
We are hiring
Yes we are hiring, or at least we are looking for people which are volonteers to help us.
Due to the new blogs, we would like to find somebody which could add some content and help us transform our blog into some sort of inside e-zine. Who is willing?
We are also looking to upgrade our home page as well as add a new (more professional) skin to the game. This may be a payed job.
If you are interrested in one or the other of this positions, please send us an email:
bertrand@nodalideas.com
26 May, 2009
Gem cutting formula
To calculate the gem effects:
STAT=DEX+DEXMOD/2+(INT+INTMOD/2)/2
LEVEL=SKILL_LEVEL/2+1
POINTS=SQRT(STAT*GEMMOD*LEVEL)
Effect is bettween 0.8*POINTS and 1.0*POINTS
Now depending on the gems kind, this POINTS change due to the kind of the gem, for example an attack gem is only 0.4x where a charisma gem is 1.5x (this is the GEMMOD)